Entrepreneurship + Innovation

We are living in a time of unprecedented transformation in the world of education. Today's students face a future propelled by rapidly evolving technology and complex global, social, and environmental issues. In fact, a recent report by the Institute of the Future as well as a global panel of 20 business, technology, and academic experts estimate that 85% of the jobs that will exist in 2030 do not exist today.

At the root of our mission at Marlborough is a commitment to inspiring and empowering each student to imagine where her curiosity can take her, both here at Marlborough and well into her future as a learner and a leader.

This is where the CEI comes in.

Weaving together engineering, digital arts, robotics, media, academic research, and entrepreneurship, the Shari and Ed Glazer Center for Entrepreneurship and Innovation brings our school community together and serves as an idea incubator where students and faculty from across multiple disciplines can discover and learn in a space designed to enhance collaboration and experiential learning.

Programs in the CEI

Media

Journalists, creative writers, and digital storytellers at all grade levels are the driving force behind a variety of student-led, teacher-advised publications distributed through print, online, and broadcast platforms. Starting with Media Content Creation in Middle School, students are trained in a variety of media, including online and video content. Participation opportunities include writing articles, interviewing students and faculty, shooting photos, producing video segments, and submitting artwork and creative writing. Projects range from investigative journalism to photojournalism to interactive storytelling to podcasts.

Digital Citizenship

In this required course, students work in a collaborative, blended environment, learning to navigate social media and web-based information, cultivate online research proficiency, and develop multimedia presentation skills. The class explores the complexities of becoming savvy digital citizens and culminates with a project that engages students in their physical and digital communities.

Computer Science

Marlborough offers a robust, project-based Computer Science curriculum. Among the many 7th and 8th graders electives, students have the option to take Drawing and Animating with Code, VR & Animation, and Digital Sound & Music as electives, and grades 9-12 offer an introduction to text-based coding with computer graphics animations and video games, as well as a survey of web development and newer technologies such as Arduino micro-controllers and Raspberry Pi mini-computers. In AP Computer Science A, students dive deeply into object-oriented programming with Java, learn industry-standard techniques for testing and debugging, and apply everything they learn to a year-long software project. Students interested in continuing their study of computer science can also enroll in Computer Science Projects, a year-long course where they work on software projects of their own choosing (computer graphics animations/video games, scientific data analysis, web development, mobile development, interactive/wearable art projects).

Robotics & Engineering

Marlborough is home to an active and award-winning FIRST Technical Challenge (FTC) robotics program. Students from all grade levels participate in the construction and programming of robots designed to compete in an annual robot game. In addition to competing, students explore careers in the STEM fields by interacting with the local engineering community and seeing the real world applications of STEM skills. Yearly outreach events contribute to the program’s mission of showing others, especially girls, the power of STEM education and robotics.

Entrepreneurship

Make no mistake, the future is uncertain. By teaching students crucial life skills--how to collaborate and work with a team, how to speak in public and prepare an effective presentation, how to collect and analyze data, how to use social media as a tool for advocacy and personal branding, and how to solve real, complex problems--Marlborough’s Entrepreneurship Program not only prepares students for life after Marlborough, but also for jobs that haven’t been invented yet. Learning is active and collaborative, and students develop their leadership skills by solving real problems that don’t have answers found in a textbook. They understand the product development cycle, come up with their own unique business proposals, and deliver multiple pitch presentations, learning to be resilient, empathic, and inquisitive problem solvers ready to create their own futures and change the world.

Academic Research

The Leonetti/O’Connell Honors Research Program provides an exciting opportunity for juniors and seniors at Marlborough to conduct original research in the lab sciences, humanities, and social sciences under the mentorship of an academic expert in the field. Students work with scholars at UCLA, USC, Children’s Hospital Los Angeles and other institutions. The Honors Research Program allows students to pursue their intellectual passions while gaining real-world skills and experience as researchers. Recent student projects have included studies on women in the Black Panther movement, bilingual education in California, biomechanics gait analysis of athletes, and neuroscientific links between emotion and cognition. Students work independently, but they connect frequently with other Honors Research students, their outside expert mentors and Marlborough faculty to share the results of their research and to receive support.

STEM + Art

One of the goals of the STEM+ Program is to break down barriers between the traditional academic fields, by focusing on projects that draw on skills from multiple areas: STEM + Arts, STEM + Humanities, etc.  Marlborough teachers are encouraged to create engaging, multidisciplinary electives that emphasize the role that technology, computation, and design thinking play in areas such as the visual and performing arts, engineering, and academic research.  For example, students in "Art and Technology: An Intersection" work on visual art projects that include a software and/or electronics hardware component.  In addition to our regular curriculum and electives, many existing classes introduce technology and coding in the context of the course material.  For example, Physics students use the Scratch visual coding language to create physical simulations, and several Math classes use the Python programming language to illustrate concepts.  

Marlborough will not simply keep pace with the changing world; we will boldly pursue ideas that set the pace for the future of education and teaching.- Dr. Priscilla Sands, Head of School